

Create API function to lazily initialize an edit-mesh objects evaluation mesh #64262 Skip EditMesh to Mesh Conversion () (committed) **Design:** #74186 (Proposal for fast high poly mesh editing) * Sample file with 3M avaiable on request, file is ~300MB. * Editing high poly objects with good performance without modifiers. **Project leader:** members:** picture:** 2.7x level of performance for mesh editing. Could use a design / engineer plan and ideally a commissioner (though if the scope here is super technical just having some artists testing may be enough. **Status:** Need work plan "approval", all tasks listed already.


Evaluate production scenes (yet to be defined) to ensure that conversion isn't required for common editing operations.Replace lazy initialization with code that uses the edit-mesh, where practical.Lazily initialize by disabling edit-mesh to mesh conversion in the modifier stack, calling lazy initialization where needed.Create API function to lazily initialize an edit-mesh objects evaluation mesh #64262.Skip EditMesh to Mesh Conversion D7169 (committed) Sample file with 3M avaiable on request, file is ~300MB.ĭesign: #74186 (Proposal for fast high poly mesh editing).Editing high poly objects with good performance without modifiers.Team Commissioner: ? Project leader: Project members: Big picture: 2.7x level of performance for mesh editing. Status: Need work plan "approval", all tasks listed already.
